Real-time Rendering

Client

Root 16

Duration

10 Days

Technology

Unreal Game Engine.

Description

We have built these two demos to showcase the capabilities of using real-time engines like Unity & Unreal to be used for Animation Shows.

During this process we have developed a pipeline that we need to follow to make sure production of the show runs smoothly. This requires some tweaks in typical offline-render workflow but bring in many more advantages like quick turnarounds and smaller render times.

Ideal is to build a robust pipeline that would be simple & modular for any CG Show that needs faster and affordable workflows.

This demo was build using Unreal Engine.